AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on Android in Austria: Q4 2021
Discover the performance of the top 5 hypercasual games on the Android platform in Austria during the fourth quarter of 2021, based on data from Sensor Tower.
Throughout the fourth quarter of 2021, the top 5 hypercasual games on the Android platform in Austria showcased diverse performance trends. Here's a detailed look at how each game fared during this period.
Yes or No?! - Food Pranks from Lion Studios saw its weekly downloads hit a peak of around 6.5K in mid-October, gradually declining to approximately 2.9K by the end of December. The game’s weekly revenue showed modest fluctuations, peaking at $10 in late October. Weekly active users also experienced a decline, starting from 9.9K in mid-October and ending at around 5.7K by the end of the quarter.
Count Masters: Stickman Games by Freeplay Inc displayed a more stable trend in weekly downloads, starting at about 5K at the end of September and ending the year with around 4.1K. Despite consistent downloads, the game did not generate any weekly revenue during this period. Weekly active users fluctuated, peaking at 9.8K in mid-October and closing the year at approximately 9.7K.
Get Lucky: Run To The Pool from Homa saw its highest weekly downloads at the end of September with around 8.4K. However, downloads decreased steadily over the quarter, ending at about 2.4K in late December. Weekly active users followed a similar pattern, starting at 11.3K and declining to roughly 3.6K by the end of the quarter. The game did not report any weekly revenue.
Cookie Carver: Life Challenge by CASUAL AZUR GAMES experienced a surge in weekly downloads in mid-October, reaching approximately 9.5K. Downloads then dropped and stabilized around 860 by the end of December. Active users peaked at 10.9K in mid-October, declining to around 1.7K by the end of the year. Similar to some others on the list, this game did not report any weekly revenue.
Finally, Merge Animals 3D - Mutant race from SayGames Ltd had its highest weekly downloads in early November with about 9.4K. The game saw a decline in downloads to approximately 2.5K by late December. Weekly active users mirrored this trend, peaking at 9.9K in mid-November and reducing to about 3.6K by the end of the quarter. No weekly revenue was reported for this game during the period.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.